> For the complete documentation index, see [llms.txt](https://viciandomu.gitbook.io/viciandomu/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://viciandomu.gitbook.io/viciandomu/tercera-quest.md).

# Tercera Quest

#### Guia tercera quest

En VICIANDOMU realizar la tercera quest es todo un reto, ya que los monsters a eliminar requieren de que no solo tengamos mucha vitalidad y defensa, si no estar equipado correctamente y preferentemente acompañado de buffs y jugadores con el mismo fin.

#### Primera parte

* Al alcanzar el nivel **400** y tener la quest de Marlon completa (**BK**-**SM**-**ME**), deberemos dirigirnos al mapa **Crywolf** para hablar con **Priest Devin**.

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/cIXm9MRdKbF59RrPw6Jy/image)

* A continuación, deberemos contar con **100** millones de zen (**100.000.000**) para avanzar y cumplir con los requisitos de los ítems.

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/PNBx9ZJVwVeD6IeffzVQ/image) Dark Phoenix Feather x1

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/ZJnWBt3cmO2ACbF46i5O/image) Death-beam Knight Flame x1

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/PWKTXkKpSbRpnHTXih1b/image) Hell-Miner Horn x1

* Podremos encontrar a los monstruos de la quest fácilmente abriendo nuestro mini-mapa (**TAB**). El nombre de los monstruos hace referencia al **ítem-quest** que dropean, el cual nos pide el **NPC**.

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/PsUfE36a6Vz8iWXxhuMU/image)

**Hell-Miner Horn** - **Hell Mine** (*Aida*)

**Death Beam Knight Flame** - **Death Beam Knight** (*Tarkan*)

**Dark Phoenix Feather** - **Phoenix of Darkness** (*Icarus*)

***

#### Segunda y Tercera parte

* Al completar la búsqueda de ítems, el **NPC Devin** nos pedirá **100** millones de zen para continuar. Luego, deberemos cazar 3 monstruos élite de cada tipo en el mapa **Barracks**.

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/OQwjrkhI8VihKIs2aZ7F/image)**Balram** x20

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/czjeaKDIpl1I96HN4vWA/image)**Dead Spirit** x20

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/SsDwBriDgmUL7qdSpVCS/image)**Soram** x20

* Una vez completada la caza de monstruos élite, **Priest Devin** nos pedirá nuevamente 100 millones de zen y nos encomendará matar a **Dark Elf**.

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/osZdqmWd5JxVTfJPIvoJ/image)Dark Elf x1

* Para ello, debemos dirigirnos al final de **Barracks** (129, 166) y hablar con el guardián de la entrada para acceder a **Refugee**.

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/gDCfbcbz7JbyR2Av0YVy/image)

Una vez dentro eliminamos a Dark Elf para completar la Quest y posteriormente evolucionar.

![](https://content.gitbook.com/content/xFQ9HGjx94R740Euu7qm/blobs/1JBKW4xkJUb7yT3IGY58/image)


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